Mid poly mesh, modeled, rigged and animated in Blender.
Some armature bones have constrains with just the movement they should do.
4K PBR textures textured in Substance Painter.
Normal maps DirectX and OpenGL.
Height and Ambient occlusion maps.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
One copy to be used by a single user.
One installation by a single user.