







Low poly mesh version of my Human Teeth. From 26.3k Triangles to 2.9k. Modeled and rigged in Blender. You can animate the tongue and the teeth.
1K PBR textures textured in Substance Painter. Just one texture. Normal maps DirectX and OpenGL. Subsurface Scattering maps (Color and Alpha). Height maps. Packed texture that includes: Metallic, Roughness and Ambient Occlusion.
improved normal maps