Game ready mid poly mesh. Body, eyes, teeth and hair meshes.
Triangles: Body 18.432. Eyes 5336. Teeth 2840. Hair 18432. Swimwear 1504.
Modeled, rigged and animatted in Blender.
In the blend file is the high poly version of the Body. Is the low poly mesh with a multiresolution modifier with 4 levels. 4.7 Million triangkes.
4K PBR textures:
Baked textures in Marmoset toolbag 4: Ambient oclussion, cavity, convex, curvature, height, normal and position maps.
Final textures in Substance Painter: Normal maps DirectX and OpenGL. Subsurface Scattering maps (Color and Alpha). Height maps. Packed texture that includes: Metallic, Roughness and Ambient Occlusion.